FableVision, the company who co-created Lure of the Labyrinth (LOTL) with MIT, have released a new online maths game called Villainy Inc. Like LOTL, the game is free and requires the latest Flashplayer download, meaning it can be played on all types of computers with internet access but not iPads/iPods.…
Continue
Added by Lynette Barr on March 18, 2012 at 17:48 —
No Comments
After seeing Dawn Hallybone speak about using Nintendo Wii and Nintendo DS at Learning Without Frontiers 2011, I have followed her work through her blog From Dawn till Dusk where she writes about her experiences using Games-Based Learning in her classroom. When organising this trip I got in contact with Dawn, and she was more than happy to have myself and Adrian Camm visit her…
Continue
Added by Lynette Barr on January 24, 2012 at 3:30 —
No Comments
5/6B have continued to explore the use of Nintendo DS in Literacy for the duration of this term, with really interesting results. Students have continued to bring in their own Nintendo DSs and games to use in class, and have been happy to lend their DS to others when…
Continue
Added by Lynette Barr on September 18, 2011 at 22:19 —
No Comments
Today I was part of a DEECD Presentation at the Victorian Information Technology Teachers Association (VITTA) Conference in Melbourne. I presented on Lure of the Labyrinth, how we use it in the classroom and the effect it has had on teaching and learning. Here are the presentation slides and notes.
This year we were selected to be part of the Innovating With Technologies Serious Games Trial. We are exploring the effects on teaching and learning of the game Lure of the Labyrinth as…
Continue
Added by Lynette Barr on September 2, 2011 at 21:00 —
1 Comment
Post from adriancamm.com
Portal 2 is a game primarily about Physics - the game pits the player against an AI unit called GLaDOS who at one point in the game states, "Speedy thing goes in, speedy thing comes out." From Newtonian Mechanics such as mentally calculating the vectors of force…
Continue
Added by Adrian Camm on September 1, 2011 at 19:25 —
No Comments
These holidays I have had the time to sit down and write out the VELS (Victorian Essential Learning Standards) Level 4 (grades 5 and 6) Writing unit based around Nintendo Wii Mario Kart, which has been in my head for over a year now.

The unit covers a variety of text types to be created before, during and after playing a 4-player tournament (The Mushroom Cup) as a whole grade. It can be adapted to suit the teaching styles and learning styles within any given…
Continue
Added by Lynette Barr on July 12, 2011 at 21:45 —
No Comments
A few weeks ago my students investigated the concepts of finding the mean, median, mode and range of a set of data using Wii Sports, specifically bowling, on the Nintendo Wii.
We ran the activity as part of a rotation so that everybody could play a game to create their own data. Students recorded their results and the results of other players in their group on a printed score…
Continue
Added by Lynette Barr on June 27, 2011 at 23:00 —
2 Comments
Day 3 Notes
Keynote: 'Philanthropy, Movements & Making Media Matter" by Laura Pincus Hartman (Zynga.org) and Pierre Guillaume Wielezynski (UN World Food Program)
Perspectives from entrepreneurs, philanthropists, academics and business leaders who have invested in popular media as part of their platforms to address pressing social concerns or are using platforms such as social games to raise…
Continue
Added by Adrian Camm on June 24, 2011 at 13:38 —
3 Comments
Day 2 of the Games for Change Festival had more of a social focus that aimed for the government, industry and business participants. For a more comprehensive look at my notes throughout the day, check out my twitter stream http://twitter.com/adrian_camm
My highlights of day 2 included:
Stakehold'em Conference Game
A social…
Continue
Added by Adrian Camm on June 22, 2011 at 12:44 —
1 Comment
The Games for Change Festival is the largest gaming event in New York City and the only international event that brings together leaders from government, philanthropy, civil society, education, media, academia and the gaming industry, to explore the increasing real-world impact of digital games as vehicles for learning and as agents for social change. This has been an amazing event so far, with a diverse and eclectic group of…
Continue
Added by Adrian Camm on June 22, 2011 at 7:38 —
2 Comments
I have just arrived in Christchurch in preperation for the 2010 ULearn conference. After a quick stop at Burnside High School which has very impressive grounds and facilities, I am now doing a bit of quick preperation before I take a bit of a tour and see what Christchurch has to…
Continue
Added by Adrian Camm on October 4, 2010 at 13:56 —
3 Comments
"Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The
visual nature of the language allows for rapid design iteration using only an
Xbox game controller for input (mouse/keyboard input is also supported)."
- Supported Operating Systems: Windows 7; Windows Vista; Windows XP
A graphics card that supports DirectX 9.0c and… Continue
Added by Jeff Evans on March 12, 2010 at 14:00 —
No Comments
This is a CC-licensed 50-page document listing iPhone and iPod Touch Apps for possible educational uses:
ICTAC-MEMO-iPhone-Apps-for-Education.pdf
Here's the source page on Scribd.com:
http://bit.ly/7I0wGF
FWIW, here are some well-rated iPhone games from UX (Usability Experience) experts Good Experience:…
Continue
Added by Jeff Evans on December 17, 2009 at 9:19 —
No Comments