Connecting educators interested in innovation
I now do most of my writing at http://adriancamm.com
I was fortunate enough to be asked to 'cameo' keynote the 2010 Innovation Showcase. Below was the keynote description.
A glimpse into the (Un)Classroom
In the global, networked environments of the 21st Century, there is a growing divide between how students prefer to learn and the curriculum that is being offered in many schools. At home, learning is game-based, participatory, peer-assisted and based around personal interests. But at school students are often asked to be passive consumers of content.
In this cameo keynote, Adrian will give you a glimpse into his facilitated, student-driven classroom which is based on his belief that the most powerful thing a teacher can do is to become a learner. He will paint a picture of students focussed on the exploration of current and real-world events, where discussion is encouraged and where students are working in small study groups using technologies appropriate to their work. But most importantly it is a classroom where students are genuinely engaged in their learning.
Find the recording at https://fuse.education.vic.gov.au/pages/View.aspx?pin=4JULEJ
Times are Changing is a short video I made some time ago highlighting the changing face of education.
Create your own video slideshow at animoto.com.
The International Society for Technology in Education (ISTE) Annual Conference was held on June 25-29th in Philadelphia at the Pennsylvania Convention Center.
Each year nearly 20,000 enthusiastic ed tech professionals and corporate representatives from over 60 countries unite for five days of professional learning and collaboration. The theme for this year was 'Unlocking Potential.' The enormity of this conference…Continue
Day 3 Notes
Keynote: 'Philanthropy, Movements & Making Media Matter" by Laura Pincus Hartman (Zynga.org) and Pierre Guillaume Wielezynski (UN World Food Program)
Perspectives from entrepreneurs, philanthropists, academics and business leaders who have invested in popular media as part of their platforms to address pressing social concerns or are using platforms such as social games to raise…Continue
Day 2 of the Games for Change Festival had more of a social focus that aimed for the government, industry and business participants. For a more comprehensive look at my notes throughout the day, check out my twitter stream http://twitter.com/adrian_camm
My highlights of day 2 included:
Stakehold'em Conference Game
The Games for Change Festival is the largest gaming event in New York City and the only international event that brings together leaders from government, philanthropy, civil society, education, media, academia and the gaming industry, to explore the increasing real-world impact of digital games as vehicles for learning and as agents for social change. This has been an amazing event so far, with a diverse and eclectic group of…Continue